![]() ![]() Given how pervasive that voiceover can be in the first hour, I wouldn't be surprised if it proved an endurance test too far for most players. This is one of those extreme sports games that overlays its action with grating voice overs, the dialogue more likely to give you a nosebleed than any of the highest altitudes you're invited to scale. It's annoying, too, especially at first when the overlong tutorial takes hold and refuses to let go for the best part of an hour. It is deeply, gloriously silly, though, a playground told with an exuberance that's infectious as you pedal down perilous courses in matching giraffe outfits. This is neither as focussed - there's a broadening out of disciplines to include bikes as well as terrain types that go beyond mere snow here - nor quite so strange, with no spoken word interjections from the mountains themselves (at least none that I've come across in over a dozen hours or so of play - this is a vast, vast game after all). Some of that brilliance might be familiar from Steep, 2016's equally open-ended extreme sports outing upon which so much of Riders Republic is built.
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